AI Insights · Timothy · July 2024
Top 5 iOS Shooter Games Performance in Europe for Q2 2024
Discover the performance trends of the top 5 shooter games on iOS in Europe during Q2 2024, including downloads, revenue, and active user metrics.
In Q2 2024, the performance of the top 5 shooter games on iOS in Europe highlighted various trends in downloads, revenue, and weekly active users. Here’s a detailed look at each game:
PUBG MOBILE
Over the quarter, revenue for PUBG MOBILE started at approximately $2.3M in early April and saw a decline to around $1.1M by mid-June. Downloads fluctuated, peaking at around 112K in the first week of April and stabilizing around 95K towards the end of June. Weekly active users remained robust, starting at about 4.6M and ending at approximately 4M.
Call of Duty®: Mobile
Call of Duty®: Mobile experienced a steady revenue trend, beginning at around $473K in early April, peaking at approximately $762K at the end of May, and closing the quarter at about $463K. Downloads saw minor variations, starting at 76K and ending at around 66K. Weekly active users started at about 1.5M and slightly declined to approximately 1.3M by the end of June.
World of Tanks Blitz ·
Revenue for World of Tanks Blitz · was relatively stable, starting at around $149K and concluding the quarter at approximately $144K. Downloads were consistent, averaging around 7K per week. Weekly active users remained around 160K to 170K throughout the quarter, peaking at approximately 177K in mid-June.
Tanks Blitz - PVP MMO
Tanks Blitz - PVP MMO showed varied revenue trends, beginning at approximately $118K in early April, peaking at around $144K in mid-June, and ending the quarter at about $88K. Downloads ranged from 8K to 11K, with a peak in the first week of May. Weekly active users remained steady, starting at approximately 494K and ending at about 515K.
War Robots Multiplayer Battles
War Robots Multiplayer Battles saw a consistent revenue trend, beginning at around $112K and ending at approximately $100K. Downloads fluctuated, starting at about 15K in early April and ending at 10K in late June. Weekly active users started at around 75K, saw a slight dip mid-quarter, and ended at approximately 63K.
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